Resampling

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This is normally defined as:

However, in a drum and bass context, it has another more common meaning. It refers to recording the output of a sampler/synth and effects chain and taking this output and putting it into a sampler and applying another effects chain on top of it. This process can be repeated. It is done to free up processing resources. Also, certain notes have unique sound characteristics and to get these exact characteristics at a different tonality, you need to resample the sound.

For example, if you make a sound with a synth, you can then resample that and use the resulting sound as an oscillator within the sampler and make a whole new sound using it as a base. The sound you make with the sampler will be based on the original, but can go to whole new levels.

Resampling in the software domain doesn't actually do anything to change a sound, but playing it from a sampler does. Resampling within hardware not only has the benefit of being able to freeze a sound and play it across the keyboard (which will sound different from playing the original synthesiser), it will also add more tonal characteristics due to the sampler's own D/A converters.

If you put a reverb on a noise and resampled that, the reverb will react differently because that's then part of the sound you're building on, rather than put on the sound after it's generated. This is the same with something like a flanger or phaser - if you get a particular sweet spot you can then move the sample's start point to trigger from that point and that'll become part of way the sound moves, rather than something that happens when the flanger hits the spot.

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